Key information

  1. Status: Approved for delivery (available for starts)
  2. Reference: ST1371
  3. Version: 1.0
  4. Level: 6
  5. Typical duration to gateway: 36 months
  6. Typical EPA period: 2 months
  7. Maximum funding: £26000
  8. Route: Creative and design
  9. Date updated: 23/07/2024
  10. Approved for delivery: 23 July 2024
  11. Lars code: 770
  12. EQA provider: Office for Students
  13. Review: this apprenticeship will be reviewed in accordance with our change request policy.
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Details of the occupational standard

Occupation summary

This occupation is found in the creative and design sector, across a range of industries including architectural and building, product design, engineering, museums and exhibitions, film, TV, video games and digital media, props and costumes, advertising and sculpture. Employers vary in size from micro to large. The broad purpose of the occupation is to design, fabricate and assemble models of all scales, styles and complexities – from prototypes to finished products.

The broad purpose of the occupation is to design, fabricate and assemble models of all scales, styles and complexities and to manage these processes. This can entail working in workshops, studios, film sets and on location, in dedicated workshops or integrated within design office environments. Model makers will be working with machinery according to health and safety procedures.

In their daily work, an employee in this occupation interacts with stakeholders such as clients, project managers, designers, workshop managers, suppliers, external contractors, team leaders and supervisors, colleagues and other members of the team. They also may be working autonomously depending upon the business and project involved. Model makers may also interact with external contractors (e.g. metal fabrication, 3D printing) and industry suppliers (e.g. materials, electronics, adhesives).

An employee in this occupation will be responsible for working to briefs and specifications and meeting agreed quality within defined budgets in accordance with professional industry standards. Model makers will often need to be versatile and demonstrate curiosity in meeting the brief, adapting to changing objectives throughout the process. They may also be responsible for various workshop duties. They will also be responsible for maintaining a tidy workspace and other various workshop duties (e.g. maintenance, stocktaking, ordering). Responsibilities include safe use of associated machinery, to be able to design and draw in suitable CAD programmes, to acquire craftsmanship skills in producing professional models for reviews, client presentations and exhibitions. This position is responsible for producing high-quality models, prototypes and mock-ups and being involved in the preparation of exhibitions, presentation material and, where applicable, mass production. There will be a requirement to be able to work independently and as a part of an effective team. The position requires a high degree of responsibility, discretion and confidentiality.

Typical job titles include:

3d model maker Architectural model maker Maker Model maker Product designer

Occupation duties

Duty KSBs

Duty 1 Analyse and quickly decipher information required to contribute to the design and fabrication of models across projects to deadline.

K1 K2 K4

S1 S26

B1 B2 B3 B4

Duty 2 Undertake designs for physical models, defining appropriate resources and methods for relevant stages of the model-making process.

K3 K4 K5 K6 K7 K8 K9

S2 S3 S4 S5 S6 S7 S8

B1 B4

Duty 3 Fabricate models to a high level of quality and accuracy.

K10

S9 S10 S11

B1 B4

Duty 4 Select and use the necessary workshop tools, machinery and power equipment for the management and completion of projects.

K11 K12 K13 K14 K15 K16

S12 S13 S14 S15 S16 S17

B1 B2

Duty 5 Contribute to and facilitate the efficient handling of models, machinery and materials in compliance with workplace health and safety requirements.

K17 K18

S18 S19 S20

B1 B2

Duty 6 Manage small- to medium-sized projects to meet competing deadlines in a creative environment.

K19 K20

S21 S22 S23

B1 B2 B3 B4 B5

Duty 7 Undertake relevant administrative tasks to manage projects in the workplace and ensure confidentiality.

K21 K22 K23

S24 S25 S26 S27

B1 B2 B3 B5

Duty 8 Target engagement to influence, collaborate and communicate with colleagues and external stakeholders.

K24 K25 K26

S26 S28 S29

B1 B2 B3 B4 B5

Duty 9 Maintain up-to-date knowledge and understanding about model making as a creative craft through continuous improvement to meet industry and client needs.

K4 K27

S30 S31

B1 B4 B5

KSBs

Knowledge

K1: Scale, proportion, level of detail and how these relate to the model’s purpose. Back to Duty

K2: Research, analysis and evaluation approaches and methods. Back to Duty

K3: Paints, adhesives, finishes, materials and processes used throughout the model making lifecycle, their tolerances, industry standard sizes and their possible alternatives (for example, moulding, casting, laser cutting). Back to Duty

K4: The impacts of paints, adhesives, finishes, materials and processes on sustainability. Back to Duty

K5: Techniques and processes for the application of materials and how different materials react when being machined, heated, glued and painted. Back to Duty

K6: Methods of model design for all stages of the model making process including prototypes, working models and presentation models. Back to Duty

K7: The various types, formats and uses of technical drawings and plans (including digital, hand, 2D, 3D, sketches), their version status (for example provisional, issued, superseded) and their application. Back to Duty

K8: Types, formats and uses of colour charts and swatches (for example, RAL, Pantone) and sample books for materials (for example, acrylic, laminates, veneers). Back to Duty

K9: Uses and processes for 2D and 3D digital systems (for example, Rhino, AutoCAD, Adobe CS, CorelDRAW, Revit, SOLIDWORKS). Back to Duty

K10: Design and construction strategies and methods including hand-, machine-, and computer-controlled fabrication and finishing. Back to Duty

K11: Capabilities, limitations and uses for hand tools (for example, chisels and planes, hammers and screwdrivers, hand saw, sanding and abrasive tools). Back to Duty

K12: Capabilities, limitations and uses of power tools (for example, drills, jigsaw, router, circular saw). Back to Duty

K13: Capabilities, limitations and uses of workshop machinery (for example, table saw, band saw, pillar drill, disc sander, sewing machine, moulding and casting facilities). Back to Duty

K14: Capabilities, limitations and uses of digital tools (for example, 3D printer, CNC, laser cutters). Back to Duty

K15: Capabilities, limitations and uses of support equipment (for example, scale rule, measuring instruments, jigs and clamps). Back to Duty

K16: Controls and techniques for creating various finishes, including colour mixing. Back to Duty

K17: Workshop and production safety policies, equipment operation and safety control measures including PPE, manual handling, safe systems of work, risk assessments and COSSH assessments. Back to Duty

K18: Substances that are hazardous to health in the workplace (for example, chemicals, dust and correct handling procedures for them). Back to Duty

K19: Project and budget management techniques: planning and prioritising tasks, monitoring, organising resources, managing stakeholders and risk management. Back to Duty

K20: Organisational sources and processes for sourcing, gathering, sharing and recording information. Back to Duty

K21: Methods and tools for resource planning and cost management. Back to Duty

K22: Methods, tools and organisational requirements for managing data, protecting data and using information systems. Back to Duty

K23: Methods, tools, sources and organisational requirements for ordering and transporting models and materials. Back to Duty

K24: Team working principles and techniques. Back to Duty

K25: Communication strategies for engaging with and presenting to technical and non-technical stakeholders. Back to Duty

K26: Equity, diversity and inclusion. Social inclusion practices. Reasonable adjustments to support accessibility (for example, impact on unconscious bias). Back to Duty

K27: Tools and methods for continuous professional development (for example, attending events and exhibitions for practitioners). Back to Duty

Skills

S1: Identify which model types, construction methods and tools will be needed for tasks throughout the building process, taking into consideration resources, time, type of materials, and the desired appearance and functionality of the model. Back to Duty

S2: Identify paints, glues, materials and processes to fabricate models, utilising industry standard sizes and sustainable options where appropriate (for example, moulding, casting, laser cutting). Back to Duty

S3: Select materials taking into account whether they have already been or will eventually be painted, tinted, stained or left in their natural state. Back to Duty

S4: Undertake designs for relevant stages of the model making process (for example, prototypes, working models and presentation models). Back to Duty

S5: Produce design drawings to scale, using colour and material references when appropriate, to convey overall design concept and finishes of a model. Back to Duty

S6: Create and experiment with model samples to influence the final design of a built model. Back to Duty

S7: Analyse technical drawings considering the varying scales, details and tolerances and costs needed for a physical model. Back to Duty

S8: Select and use appropriate digital systems to develop designs (for example, Rhino, AutoCAD, Adobe CS, CorelDRAW, Revit, SOLIDWORKS). Back to Duty

S9: Use paints, glues, materials and processes to fabricate models, utilising industry standard sizes and sustainable options where appropriate. (for example, moulding, casting, laser cutting) Back to Duty

S10: Cut, shape, mould, join, combine, sand and finish various materials, maintaining their form throughout the process, appropriate temperature and technique. Back to Duty

S11: Assemble models and their components. Back to Duty

S12: Select and use hand tools and machinery (for example, chisels and planes, hammers and screwdrivers, hand saw, sanding and abrasive tools). Back to Duty

S13: Select and use power tools (for example, drills, jigsaw, router, circular saw). Back to Duty

S14: Select and use workshop machinery (for example, table saw, band saw, pillar drill, disc sander, sewing machine, moulding and casting facilities). Back to Duty

S15: Select and use digital tools (for example, 3D printer, CNC, laser cutters). Back to Duty

S16: Select and use support equipment (for example, scale rule, measuring instruments, jigs and clamps). Back to Duty

S17: Produce finishes (for example, spray or painted finishes). Back to Duty

S18: Demonstrate compliance with workshop and production safety policies, equipment operation and safety control measures. Back to Duty

S19: Work safely with chemicals and hazardous substances, using the correct controls (for example, dust or fume extraction), PPE, and storage (for example, the chemicals cupboard). Back to Duty

S20: Move, lift, unload and store equipment, models and materials safely. Back to Duty

S21: Planning and prioritising tasks, monitoring and organising resources. Back to Duty

S22: Prepare reports, drawings, specifications and other documentation to manage projects, undertaking version control as appropriate. Back to Duty

S23: Present and discuss project proposals, justifications, and conclusions to technical and non-technical stakeholders, using colour and material references. Back to Duty

S24: Update and input project time and resource information on digital resource planning software. Back to Duty

S25: Handle sensitive and confidential information. Back to Duty

S26: Assess suitability and availability or materials through communication with colleagues, identifying possible alternatives for products that aren’t available if necessary. Back to Duty

S27: Source the necessary approval from relevant parties (for example, internal stakeholders, photographic models, copyright holders) to facilitate appropriate information exchange throughout workflow. Back to Duty

S28: Apply team working techniques to build effective working relationships with colleagues and internal and external stakeholders and to promote accessibility, diversity, and inclusion. Back to Duty

S29: Apply equity, diversity and inclusion principles in the workplace to model and promote good practice. Back to Duty

S30: Critically reflect on their own work in relation to model making as a creative craft, undertaking research to maintain up-to-date industry knowledge (for example, attending industry events). Back to Duty

S31: Undertake reviews of personal and professional development needs. Plan development activity to meet personal and organisational objectives. Carry out and record planned and unplanned CPD activities. Back to Duty

Behaviours

B1: Attention to detail and diligence at all stages of the design and fabrication processes. Back to Duty

B2: Responsibility, tidiness, and conscientiousness, demonstrating respect for the proper use of tools and machinery in accordance with workplace ethics and culture, health and safety and sustainability objectives. Back to Duty

B3: Flexibility, resilience, and self-awareness in prioritising tasks to ensure efficient task and time management. Back to Duty

B4: Curiosity, intellectual enquiry and creativity, with an enthusiasm for problem-solving and innovative industry practice. Back to Duty

B5: Honesty, respect and reliability when working with others. Back to Duty

Qualifications

English and Maths

Apprentices without level 2 English and maths will need to achieve this level prior to taking the End-Point Assessment. For those with an education, health and care plan or a legacy statement, the apprenticeship’s English and maths minimum requirement is Entry Level 3. A British Sign Language (BSL) qualification is an alternative to the English qualification for those whose primary language is BSL.

Other mandatory qualifications

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Employers involved in creating the standard: 3DD, Allford Hall Monaghan Morris (AHMM), Amalgam Models, Arts University Bournemouth, English National Opera and Coliseum, EPH Creative, Foster + Partners, Heatherwick Studio, Kandor Modelmakers Ltd, LL&Co., Make Architects, Modelu, Ogle Models, Pipers Model Makers, Post21 Ltd, Royal Opera House, RSHP (Architects), University for the Creative Arts, University of Bath, University of Hertfordshire

Version log

Version Change detail Earliest start date Latest start date
1.0 Approved for delivery 23/07/2024 Not set

Crown copyright © 2025. You may re-use this information (not including logos) free of charge in any format or medium, under the terms of the Open Government Licence. Visit www.nationalarchives.gov.uk/doc/open-government-licence

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