Key information

  1. Reference: OCC0846
  2. Date updated: 07/11/2023
  3. Level: 3
  4. Route: Creative and design
  5. Regulated occupation: No

Details of the occupational standard

Information Symbol

T-Levels logoT Levels focus on vocational skills and can help students into skilled employment, higher study or apprenticeships. Each T Level includes an in-depth industry placement that lasts at least 45 days. Students get valuable experience in the workplace; employers get early sight of the new talent in their industry.

Occupation summary

This occupation is found in the manufacturing, creative and design sectors across the apparel (clothing) industry.

The UK apparel industry consists of mainly micro, small and medium enterprises, producing premium garments for various markets, including womenswear, menswear and childrenswear, for example from bespoke tailored suits, creative designer womenswear, and costumes for opera and theatre, to luxury fashion and couture pieces as seen on catwalks in major capitals across the world.

The broad purpose of the occupation is to construct garments - bringing the design to life, following specifications and quality standards. They may work on one-off products for specific customers or garment samples to be replicated. They help determine the best production method for each design, review fit, deal with manufacturing issues and monitor resources. Garment makers know and understand the end-to-end garment making process. They are extremely proficient sewers, operating sewing machines effectively and applying stitching techniques by hand. They work with different materials and trimmings, appropriate to the design. They work to a high level of accuracy; with close attention to detail, they apply efficient time management skills and may need to work under pressure to meet customer or season deadlines.

In their daily work, an employee in this occupation interacts with personnel involved in garment design, development and production. It will vary depending on the business size, structure and working environment. Typically, in a small production unit, they would interact with the designer and pattern cutter. In a workshop producing couture or bespoke garments, they may interact with a tailor, cutter or the designer. In a wider factory setting, they may work as part of a larger team, this could mean working in a sample room or on the factory floor, interacting with production tailors, designers, product technologists, pattern cutters, fabric cutters, quality controllers and sewing machinists.

An employee in this occupation will be responsible for the pursuit of excellence in relation to the assembly, finish and look of the end product. Throughout the construction of the garment, they need to meet the design brief, which includes specifications and quality standards. They must work effectively on their own or as part of a wider team and must comply with health and safety requirements..

Typical job titles include:

Assistant costume tailor Assistant production tailor Assistant tailor Costume maker Costumier Couturier Dressmaker Production machinist Sample machinist Seamstress

Occupation duties

Duty KSBs
Duty 1 Comprehend, decipher and work to given garment specifications, design directives and instruction.
K1 K2 K3 K4 K18 K23 K25
S1 S5 S24 S25
B2 B3
Duty 2 Quality check garment components and materials before during and after completion of the garment, for example, the number of components, fabric quality, pattern match,trimmings, construction.
K1 K2 K3 K17 K19 K22
S2 S5 S8 S12 S13 S15 S17 S20 S24 S25
B2 B4
Duty 3 Develop and operate a systemised, logical and efficient workstation and work process.
K6 K7 K8 K9 K23 K24 K26
S3 S4 S6 S16 S22 S25
B1 B2
Duty 4 Apply a variety of sewing and handling techniques and methods to assemble and finish garments or parts of garments, using own initiative, knowledge and experience to create processes and products that meet quality requirements
K1 K2 K3 K6 K7 K9 K11 K12 K13 K14 K15 K18 K24
S1 S2 S3 S4 S5 S6 S7 S8 S10 S11 S12 S16 S18 S20 S22 S25
B1 B2
Duty 5 Measure and figurate garment components and the finished garments.
K2 K3 K4 K16 K17 K18 K21
S1 S17
B2 B3
Duty 6 Develop, monitor and refine the best production techniques and work sequences that will inform future production process and identify continuous improvement in relation to work methods and garment quality.
K5 K6 K7 K8 K9 K10 K11 K12 K13 K18 K21 K24
S3 S4 S6 S7 S9 S10 S11 S12 S13 S14 S22 S25
B1 B2 B3 B4
Duty 7 Review and assess garments including fit, quality, cost and finish against design, specifications, quality standards and customer requirements.
K1 K2 K3 K4 K5 K17 K18 K19 K20 K21 K22 K25
S1 S2 S15 S17 S19 S21 S22 S23 S24 S25
B1 B2 B3
Duty 8 Produce hand sewn work such as beading or blind hemming.
K2 K3 K4 K5 K7 K8 K10 K12 K18
S1 S6 S9 S12 S16 S19
B1 B2
Duty 9 Apply trimmings, for example bindings, fusing’s, buttons, braid.
K1 K2 K3 K4 K5 K6 K7 K8 K9 K12 K13 K18 K20
S1 S3 S4 S5 S6 S7 S12 S16
B1 B2
Duty 10 Press garments/garment parts (underpress and final press).
K1 K4 K5 K6 K7 K14 K18 K27
S2 S3 S4 S14 S16 S25
B1 B2
×

Required knowledge

    Required skill

      Required behaviour

        KSBs

        Knowledge

        K1: The ‘end-to-end’ process required to make a garment from concept to finished product for example design, pattern development, sampling, cutting, sewing, final checks. Back to Duty

        K2: The principles of clothing design and construction for example style, function, fit, balance, proportion, aesthetics. Back to Duty

        K3: Garment making quality standards, for example, British Standards (BSI) International Standards (ISO). Back to Duty

        K4: Garment making instructions and specifications, for example pattern markings, grain lines, component shapes, garment dimensions, allowances, tolerances. Back to Duty

        K5: The characteristics, properties, and cost of materials including compatibility with different designs, faults,threads and different handling methods for a range of materials, for example, stretch jersey, satin, wool, linen, cotton. Back to Duty

        K6: Different types of machines, equipment and tools used to produce garments, for example lockstitch machine, blind hemmer, scissors, snips, corner shaper, loop turner, measuring tape, mannequins; machine testing, setting up and operating machines safely. Back to Duty

        K7: Health, safety, welfare and environmental policies and procedures including Health & Safety at Work Act; safe working practices, workplace risks employer and employee legal obligations, employees’ rights and responsibilities, ethical trading standards, equality and diversity. Back to Duty

        K8: Sewing needle systems, functions and physical characteristics including needle point, size and specialism. Back to Duty

        K9: Sewing work aids and attachments including function, compatibility and advantages for example to decrease handling, increase production, improve quality decrease manufacturing cost. Back to Duty

        K10: Hand stitches and what they are used for, for example basting, buttonhole stitch, catch stitch, beading weaving stitch, blind hemming. Back to Duty

        K11: Seam types and what they are used for, for example lapped seams, bound seams, decorative seams. Back to Duty

        K12: Finishing techniques, for example rolled hems zips, closures. Back to Duty

        K13: Garment assembly processes including sewing methods and assembly sequence. Back to Duty

        K14: Garment shaping techniques, for example, darts, gathers, and tucks. Back to Duty

        K15: Garment labelling and related legislation for example fibre content, care requirements. Back to Duty

        K16: Measurement and figuration techniques, for example measurement points, girth measurement, length and breadth measurements, body shape. Back to Duty

        K17: Garment balance, drape, silhouette and sizing, including national, international, made-to-measure and bespoke sizes. Back to Duty

        K18: Specialist terminology used in garment construction, for example drape, ease, baste, nap, ruching, applique. Back to Duty

        K19: Common manufacturing issues and construction faults, and rectification for example unsuitable sewing techniques, poorly cut components, incorrect construction, mismatched seams, damage, incorrect markings. Back to Duty

        K20: Garment making costs and effective use of resources for example minimising waste, time and materials. Back to Duty

        K21: The garment review and approval processes, for example review of fit, balance, drape, measurements, quality, design, pattern, construction, cost and risk assessment, sample sealing, customer approval. Back to Duty

        K22: Returns and faults analysis and the impact of faulty products. Back to Duty

        K23: The use and importance of garment making documentation, for example production make-up sheets, dockets, electrical systems. Back to Duty

        K24: The principles of lean manufacturing, for example continuous improvement, work flow, performance monitoring, production rates, waste elimination. Back to Duty

        K25: Customer and brand awareness for example customer profile, customer expectations and target market. Back to Duty

        K26: Routine sewing machine maintenance, for example machine cleaning, lubrication, stitch setting, needle replacement, reporting more serious machine problems that require a machine mechanic. Back to Duty

        K27: Garment pressing techniques, equipment settings and the effects of heat, steam and, pressure on fabric and garments. Back to Duty

        Skills

        S1: Interpret and follow garment specifications, patterns and/or instructions. Back to Duty

        S2: Inspect garment components, identify and deal with any issues found, for example material/design compatibility, surface flaws, shading, misprint, pulls, holes, shrinkage. Back to Duty

        S3: Select, prepare and operate sewing machines, for example lockstitch machine, blind hemmer including machine adjustment for different materials. Back to Duty

        S4: Organise work and workstation layout. Back to Duty

        S5: Assemble fabric components to make a whole garment. Back to Duty

        S6: Select and use different types of sewing needles for different materials, for example size, diamond point, ballpoint. Back to Duty

        S7: Select and use different types of attachments, for example adjustable presser foot, zipper foot, seam guide, applique foot. Back to Duty

        S8: Match fabric prints, checks and stripes during garment assemble. Back to Duty

        S9: Hand stitch garments, for example baste, catch, running, slip, chain or couching stitch. Back to Duty

        S10: Sew different seam types, for example, flat seams, lapped seams, over locked seam. Back to Duty

        S11: Shape garments using different sewing techniques, for example, darts, gathers, tucks. Back to Duty

        S12: Position and attach trimmings, for example braid, bias lace. buttons, eyelets. Back to Duty

        S13: Finish garments; selecting appropriate techniques, for example rolled hems, zip insertion, pockets, fusing. Back to Duty

        S14: Press garments; set up and operate pressing equipment for example steam irons, block press, trouser press and steamroll. Back to Duty

        S15: Check the balance, component positions, set, grain, ease and drape of garments using mannequins or modelling. Back to Duty

        S16: Use the tools of the trade to make and shape garments, for example scissors, snips, steamroll, corner shaper, loop turner, measuring tape, mannequins. Back to Duty

        S17: Measure and figurate garments considering critical measurement points, body shape and silhouette. Back to Duty

        S18: Select, position and apply labels for example care, size and brand labels. Back to Duty

        S19: Complete records and technical documents, for example production make-up sheets, work dockets. Back to Duty

        S20: Inspect the quality of construction during the garment make-up process and change methods if required. Back to Duty

        S21: Identify, diagnose and rectify garment faults, for example poor fit, sizing, mismatched seams, fabric damage, incorrect markings, returns. Back to Duty

        S22: Develop and apply the production sequence and assembly method. Back to Duty

        S23: Review complete garments, contribute recommendations that may benefit the garment or the manufacturing process. Back to Duty

        S24: Communicate with colleagues and/or stakeholders – verbal and written; using industry terminology, for example drape, ease, baste, nap, grain. Back to Duty

        S25: Make and apply collars for example shirt collar and stand, convertible collar, shawl collar or mandarin collar. Back to Duty

        Behaviours

        B1: Health and safety first attitude, for example prioritises the health, safety and welfare of self and others over other demands. Back to Duty

        B2: Takes ownership for work, for example accepts responsibilities, demonstrates initiative, motivated and self-managing. Back to Duty

        B3: Team player, for example builds co-operative and respectful working relationships across all relevant levels and department; takes account of equality and diversity interactions. Back to Duty

        B4: Committed to continued professional development, for example reflects on knowledge, skills and behaviours, seeks opportunities to develop and advance in response to the evolving production environment and technologies. Back to Duty

        T Level in craft and design

        Awarding organisation: Pearson

        Qualification type: T Level Qualification level: 3 Qualification approved: 07/03/2024

        Crown copyright © 2025. You may re-use this information (not including logos) free of charge in any format or medium, under the terms of the Open Government Licence. Visit www.nationalarchives.gov.uk/doc/open-government-licence

        Is this webpage useful?

        Thank you for your feedback

        Tell us about your experience